![miitopia miitopia](https://static.wikia.nocookie.net/miitopia/images/9/97/MapOtherworld.jpg)
Miis can be created within the Nintendo Switch Mii Maker, whether from scratch or from a set of pre-determined likenesses that you can edit. The Legend of Zelda 30th anniversary, The Legend of Zelda: Breath of the Wild, Super Smash Bros. The Legend of Zelda, The Legend of Zelda 30th anniversary, The Legend of Zelda: Breath of the Wild, Super Smash Bros. Super Mario, Super Smash Bros., Super Mario Odyssey, Skylanders Superchargers Super Mario, Super Smash Bros., Yoshi's Woolly World Super Mario, Super Smash Bros., Super Mario Odyssey Leaving the settings by default will also crash the game at this point.Super Mario, Super Smash Bros., Super Mario Odyssey, Super Mario 30th Anniversary Normally a cutscene would play, but at this point the game will crash, with or without hacks/enhancements. Go to the Underground Maze, enter the locked door in front of the Genie.
#Miitopia how to
This issue still occurs in Ryujinx, but now I'll attach my save folder and how to recreate the crash It is the same location as, so there is some consistency here with the crash locations. Screenshot of the location of where I got the error
![miitopia miitopia](https://i.ytimg.com/vi/vJlOEteEpmY/maxresdefault.jpg)
If I attempt to follow this path, and take either fork of the road: reaching an inn will cause the emulator to freeze and close.Ī video, showing I don't even have my mage/cleric in the party (at an Inn) and when exactly the crash happens.Ġ0:00:26.440 |E| GPU.MainThread Application : Unhandled exception caught: : The specified GPU virtual memory range 0x317478000.0x3174A3400 is not fully mapped.Īt .(ReadOnlySpan`1 code, IDeviceState state)Īt .(UInt64 gpuVa, Int32 offset, Int32 argument, Int32 subChannel, Boolean isLastCall)Īt .(UInt64 baseGpuVa, ReadOnlySpan`1 commandBuffer)Īt Ryujinx.Ui.RendererWidgetBase.b_63_0()Īt .ThreadedRenderer.c_Displa圜lass48_0.b_0() (after going through this point and sleeping at the inn will make the game crash making it impossible to proceed)Ġ0:04:13.797 |E| GUI.RenderLoop Application : Unhandled exception caught: : The specified GPU virtual memory range 0x33A257000.0x33A282400 is not fully mapped.Īt .()Īt .(ThreedClass engine, Int32 firstIndex, Int32 indexCount)Īt Macro(MacroJitContext, IDeviceState, Int32 )Īt .(Int32 offset, Int32 argument, Int32 subChannel, Boolean isLastCall) End of stack trace from previous location -Īt () 00:04:51.341 |E| GUI.RenderLoop Application : Unhandled exception caught: : The specified GPU virtual memory range 0x3390F8000.0x33914DE00 is not fully mapped.Īt .MemoryManager.GetPhysicalRegions(UInt64 va, UInt64 size)Īt .TextureCache.FindOrCreateTexture(MemoryManager memoryManager, TextureSearchFlags flags, TextureInfo info, Int32 layerSize, Nullable`1 sizeHint, Nullable`1 range)Īt .TexturePool.Get(Int32 id)Īt .TextureBindingsManager.CommitTextureBindings(TexturePool pool, ShaderStage stage, Int32 stageIndex)Īt .TextureBindingsManager.CommitBindings()Īt .Methods.CommitBindings(GpuState state)Īt .Methods.UpdateState(GpuState state, Int32 firstIndex, Int32 indexCount)Īt .Methods.DrawEnd(GpuState state, Int32 firstIndex, Int32 indexCount)Īt .Methods.DrawEnd(GpuState state, Int32 argument)Īt Macro(MacroJitContext, GpuState, Int32 )Īt .(MethodParams meth)Īt .(ReadOnlySpan`1 commandBuffer)Īt .()Īt Ryujinx.Ui.RendererWidgetBase.Render()Īt _Context(Object state)Īt (ExecutionContext executionContext, ContextCallback callback, Object state)